http://www.nytimes.com/2010/12/07/science/07brain.html?_r=2&pagewanted=all
Unlike the cryptic social and professional mazes of real life, puzzles are reassuringly soluble; but like any serious problem, they require more than mere intellect to crack. “It’s imagination, it’s inference, it’s guessing; and much of it is happening subconsciously,” said Marcel Danesi, a professor of anthropology at the University of Toronto. "It’s all about you, using your own mind, without any method or schema, to restore order from chaos”
The creative leap may well be informed by subconscious cues. In another well-known experiment, psychologists challenged people to tie together two cords; the cords hung from the ceiling of a large room, too far apart to be grabbed at the same time.
A small percentage of people solved it without any help, by tying something like a pair of pliers to one cord and swinging it like a pendulum so that it could be caught while they held the other cord. In some experiments researchers gave hints to those who were stumped — for instance, by bumping into one of the strings so that it swung. Many of those who then solved the problem said they had no recollection of the hint, though it very likely registered subconsciously.
Those whose brains show a particular signature of preparatory activity, one that is strongly correlated with positive moods, turn out to be more likely to solve the puzzles with sudden insight than with trial and error (the clues can be solved either way).
This signature includes strong activation in a brain area called the anterior cingulate cortex. Previous research has found that cells in this area are active when people widen or narrow their attention — say, when they filter out distractions to concentrate on a difficult task, like listening for a voice in a noisy room. In this case of insight puzzle-solving, the brain seems to widen its attention, in effect making itself more open to distraction, to weaker connections.
“At this point we have strong circumstantial evidence that this resting state predicts how you solve problems later on,” Dr. Kounios said, “and that it may in fact vary by individual.”
The idea that a distracted brain can be a more insightful one is still a work in progress.
http://www.youtube.com/watch?v=dE1DuBesGYM
http://www.ted.com Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
This collection of quotes is being compiled by Lo Snöfall
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